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Wolves are more of a neutral race, unless you give them a reason not to be. They typically are found hidden away in the caves of the forest but since the unveiling of supernaturals they have moved more towards the cities more. This isn't to be in the open, but more to protect the mundanes from harm. They are not saints or crusaders by any means but they general feel they should protect those around them. There is nothing saying a wolf can not reveal himself to another, but many do not as they keep their cards close to their chest.

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They are affected by moon once a month, this is something they can not control. On this day it can not be avoided, however players can be in full war form or quad form, as long as they are playing aggressively as if in war form. Remember if you are in any form other than humanoid, you can only speak the feral language, <like this>.

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Spiritual Tracking: The wolves have the ability to place a tracker on your spirit by placing part of it into a crystal. (this is not the special item crystal a simple crystal can be purchased at the crystal shop). This requires a personal item of the target, anything from a piece of clothing to a hair strand. The tracker only lasts for one day. OOC consent is needed for this to work. This is a given ability.

Imprinting: A werewolf can imprint onto another being causing them to be protected from and by the pack they belong to. It is very profound to the wolf and can not be ignored. It can be anyone from a soulmate to best friend but once the imprinting is done only death can break it. They can sense when each other is in pain, and even feel it themselves at times.  Imprinting is a mark on their soul and not visible to the naked eye. This does not tell you their location. You can only imprint one at a time. Wolves take this very serious as it is not something that can be broken without cause or justification. Typically death and abandonment is the only causes for an imprint to be removed. This is done by looking into their eyes and willfully imprinting on their soul.

 

 

[Racial Strengths]

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Healing: they are natural born healers. The healing process is double that of a human.

 

Strength: Shifters hold double the strength than a human.

 

Hearing: Shifters possess exceptional hearing. One and a half of that of a human.

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[Racial Weaknesses]

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Quick tempered: Wolves are very temperamental. Their moods can change at the drop of a hat.

 

Wolfsbane: This poisonous plant could potentially harm any being if prolonged exposure. To werewolves it harms just on touch, if consumed it could become deadly.

 

Lost to the beast: The longer time you are in wolf form, you start to lose your connection to humanity. If you are in wolf form you are fine, if you walk around as a wolf for a couple of days, this means you care less about social structure, human way of life and behaviors. After 1 week in wolf form, you would lose all humanity.

 

 

 

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[Blood Effect]

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Drinking their blood would make you have short bursts of anger. The more you drink the angrier you would become.

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