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These are used as modifiers within your role-play and combat. The initial attribute will give the player a +5 to their roll when used. All other purchases for points to add to the attribute will add one more to it. Attributes do not cap. Player can purchase new attributes with 20 points. Each new point to add to an attribute is 10 points. Please use the form on the points page to purchase.

 

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B = Brawn - The Brawn modifier is used during physical and strength actions, mainly will be seen for combat attacks. This is used when you are NOT using magic of any kind for an attack.

 

A = Agility - The Agility modifier is used when flexibility is in question, or fleeing/escaping, perhaps when a player is trying to keep their balance. These are typically one time rolls. Successful rolls are 75 or higher. These are not done in combat.

 

I = Intelligence - The Intelligence modifier is used when the player needs an Intelligence check. This is to determine if the player knows something, can read it, understand a language etc. This is typically a one time roll. Successful rolls are 75 or higher. These are not done in combat.

 

P = Presence -  The Presence modifier is used when the player wants to influence a single or multiple targets within 5 meters. Any attempts needs to be made clear on their actions and intent and whom the target(s) are.  These are single rolls and not used in combat. A successful roll is 75

or higher but targets still need to roll for a will attempt.

 

W = Willpower - The Willpower modifier is used when someone is trying to influence the player emotionally and/or mentally. Once the intended rolls a successful attempt the target(s), which is you, will roll a will check. These are single rolls and not used in combat. A successful roll is 75 or higher.

 

F = Favor - The Favor modifier is used when a player uses magic during combat and/or is attempting to do a spell, make a potion, perform a ritual, use behavioral/influential magic. A successful roll is 75 or higher (outside of combat) but targets still need to roll for a will attempt if it is affecting another player in that moment.

 

L = Luck -  The Luck modifier is used when a player wants that added help that might get them over the edge. These cost double in points to obtain, meaning it costs 6 points to add a dot to Luck instead of the normal 3 points. Luck rolls can only be used once during a scene. They are added to any other modifier you might be using. For example: Cara is attempting to influence Bill through magic and rolls a successful attempt. Bill now wishes to roll using both his Willpower and Luck modifiers. His W is 2 and his L is 1, his modifier would be 3, in reason player would add both willpower and luck to the end of his post to show he is using both. You must state you intend to use luck before rolling. You cannot add luck after you have rolled the dice.


 

All attributes should be listed in players profiles to be used as modifiers. The reasoning is to keep players honest and stats accessible to others. It is the players choice and responsibility to use modifiers. A modifier must be placed at the end of the post to be used. If by chance the opponent rolls before you can add your modifier but have placed it in your post, you may go ahead and add your modifier. If you do not put your modifier at the end of your post, you cannot use it for that round.

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