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The Fighters guild is made up of a mixture of people from all over. When typically it is a group of mercenaries that take professional contracts that need brute work done. The location of the guild is at the fighters pit. All are welcome to join, regardless of race/job/rank for our standards. To rank up in the guild please seek out the lead ICly.

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The Scholar Guild prides itself on magical knowledge and the spiritual way of tapping into abilities. It is dedicated to the collection, preservation, and distribution of such with an emphasis on ensuring that all citizens of Emerald Hurst and surrounding areas benefit from this knowledge. Members of the guild receive training of new realms, services, and education. You do not have to be a member to learn from the guild, being a member is for those that aspire to be leaders in the magical and spiritual area. 

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The Governing Guild oversees all city officials including but not limited to royalty, royalty personal staff, city guards, etc. They are considered the gatekeepers of the city and meet when the Duke sees fit and it is needed. Those that wish to be part of this guild should seek out the royalty icly. This could also include guards and such that wish to work within the walls.

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Agriculture Guild is focused around the growing of plants and animals. These plants are of special plants and does not include the special items of races/guilds. It would include flowers, herbs, fruits, vegetables etc. They also raise animals such as sheep, pigs, chickens, and horses. They would be considered the experts on animal raising and taming, this does not include wolves. They also protect and cultivate the soil in preparation of farming. They also grow things such as cotton that can be traded.

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The Healers Guild is made up of members that help to guide, train, and educate others on the craft of healing either through medicine, spiritual or magical. Each area has its own advancement system. The guild is located within the clinic, to join visit the clinic icly and speak to a member of staff.

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The Thieves Guild is made up of highly skilled people trained in the area of thieves for hire. They typically use training to obtain something from a target or targeted area. This group likes to keep to themselves and rarely admit to anyone outside of the guild it even exists. To join this guild one should be crafty and creative, just walking up to the lead icly probably will not get you far as they would not want to opening admit this is what they do. The guild is located within the underground system. They also over see the black market. If you want something not so legal you can probably get it from therm.

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