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The Apothecary is ran by the Witches within Emerald Hurst. Players would find spices, herbs and certain magical items for sale here.

The Blacksmith is ran by the Wolves of Emerald Hurst. Iron works is done daily, special requests are taken. 

The Tavern is a player ran business in Emerald Hurst. The one and only place players can come get their drink on, day or night.

The Bath House is ran by the Fae in Emerald Hurst. Feel free to come bath or purchase any of the items on sale.

The Tea Shoppe is ran by the Elves in Emerald Hurst. Come enjoy a hot cup of tea or coffee made special for the fine folks of the city.

The Trading Post is a player ran business of Emerald Hurst. Several common goods can be found for sale here.

All player owned businesses must be acquired ICly. To obtain the business, you must fill out the application then roleplay with the lead of the governing guild. (howlingwinds resident) Once you have roleplayed purchasing the business, the rental box will be unlocked and you will be added to it.

The Opium Den is ran by the Vampires of Emerald Hurst. Here you will find yourself becoming more relaxed by the minute.

The Junk Yard is found along the forest path ran by the Animalis. They tend to collect disregarded items that are often used in trading.

The Library is a neutral place where all races can go. This is not ran by any sole race, guild or player.

The Black Market is ran by the Thieves Guild.

The Learning Tower is ran by the Scholar Guild.

The Fighting Pit is ran by the Fighters Guild

The Wood Shop is a player ran business within Emerald Hurst.

The local Tailor shop is open to custom orders and reoccurring business deals. The shop is a player ran business.

The Gambling Hall located within the City Walls is a great way to let off some steam. This is ran by the Diabhals of Emerald Hurst. Addiction is a terrible thing to waste. People remember all gaming is IC. 

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